A corridor I made earlier this year. Heavily inspired by Dishonored (1 & 2). I made every asset on blender and every texture on Substance Designer aswell as Painter. Rendered on Unity URP 2022.3
Some materials made on Substance Designer. On the left is the marble table mask, middle one is the dark wood (along with its smart material). Right one is the small window over the main door. Rendered on Marmoset toolbag.