I did the art direction for the game Catalyst. I also programmed it ! You can download the game for free at https://hevn0.itch.io/catalyst
Catalyst is a digital Toy made as a student project over 3 weeks, it doesn't have a purpose nor an end. It only has a system which is basically a main game mecanic. You roam as a spaceship along a world made of very simple geometric shapes, and, you can gain speed by flying close to these objects. You also can also drift, to reorient yourself while keeping your momentum and that's about it !
I applied the same shader to the ship, following my idea of mixing the player and environnement.
I then randomized the color at each speed step. You can see that the color get less saturated as i get close to pass a speed step.
For the drift I made a second shader that add colors to the environnement It also generate a growing sphere that emphasize close objects. The colors are responsive to the colors currently displayed, so that the color harmony is always respected.