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Shift (2/2) - Shaders & Environnement

Shift is a student project made in second semester of my second year at ICAN. we were a team of 3, working on the project for about 5 months. On the project I did the art directon, the technical art and the game art (except modelling the environnement). I also programmed the character controller. Here is my work on the shaders & environnement smiley
You can read more about the game and try it at : https://guillaume-quertain.itch.io/shift 
or you can watch the trailer at : https://youtu.be/cV4NQMCa8RQ

The whole environnement is made only using 2 textures !

The whole environnement is made only using 2 textures !

Trailer

Both environnement textures are made in Substance Designer

Both environnement textures are made in Substance Designer

I used a Random hexgrid based tiling to make the avoid texture repetition.

I used a Random hexgrid based tiling to make the avoid texture repetition.

I made a cel shader that uses both roughness & normals maps to get a noisy look & hide even more texture repetions, using lights.

I made a cel shader that uses both roughness & normals maps to get a noisy look & hide even more texture repetions, using lights.

Concept art of the environnement, inspired by brutalist architecture

Concept art of the environnement, inspired by brutalist architecture

Another concept art of the environnement.

Another concept art of the environnement.

Concept art of the parasite

Concept art of the parasite

Viewer of the Parasite Head

VFX of the gun

Teleportation VFX's direction depends on player direction on TP.